Subscribe to downloadNo Interreligious Defensive Pacts. In Crusader Kings 2, pacts are vital and will affect many of your decisions. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. com Ive never even considered turning them off. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. As a bonus, crushing the armies of other pact members makes it easier to attack them afterwards. . Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. Why are the Uyghurs in a coalition against me? Why is. I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. 2 game in 1204 as the Sultan of Rum to get used to the new council mechanics. Open your save file and use CTRL+F to find defensive pacts rule. The defensive pacts are an ahistorical, ham-fisted way of trying to stop blobbing and the shattered retreat leads to an army fleeing from Russia to Germany because they were intercepted by a wandering horde. Which wars don't generate threat? 2. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Oh you mean attack despite the pact. ago. So is it more fun to play with pacts on so larger. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. Over 5% and the mutual. Hello, I would like to ask you guys if there is any way to turn off the Threat in CK2 and still get achievements in Ironman mode? I know that, there are mods that turn the Defensive pacts off but I just wanted to know if there is any other way to get rid of that dumb system that took all the fun of wars away for me. Defensive pacts can be. bamfalamfa • Depressed • 2 yr. Since I've been active on this forum I've gotten the impression that a lot of people disable pacts. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Second is if the county (s) you want are small (up to their independent liege) just snipe them. It says I have 50% for claiming Norway, 50% for Damascus, and 50% for an African duchy. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. These pacts are a significant factor in shaping the geopolitical. Now I'm wondering if they would make the game more fun. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. . Was watching a play through series and the guy was playing with them off. . I probably have already fought off 100 or more, and it' starting to get really frustrating. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If they manage to produce an army that can challenge your doomstacks, let attrition fix that. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. Defensive pacts can be. He has two sons. If the subject of the pact attacks one of the members, others will join the war like allies. Thanks :) comments sorted by Best Top New Controversial Q&A Add a Comment. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Turn down diplomatic interaction range to make character finder not as stupid op if you still want to use character finder. And those "coalitions" very much had separate peace. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. Reply. Captured close relatives of the war leader also affect the war score by 5%, while the current heir counts for 50%. Defensive pacts can be. So is it more fun to play with pacts on so larger. Threat is tedious to manage, and having to fight all of Europe when you want to conquer just a single province is annoying. There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. 5 to +2. With defensive pacts, it makes you think twice before clicking that Declare War button. 2. I am not sure turning off defensive pacts is a minor feature in CK2. Because you can strip a feature out, then sell it back as DLC is my cynical guess. With the introduction of threat and defensive pacts, however, such a move will simply render your early game hopeless now, as it will raise your threat to somewhere beyond the 20 percent, and with your big size allow all neighbouring realms sans the Caliph and Karling Kingdoms to gang up on you right away- needless to point out you will best. First save your game without compressing the file. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I have disabled the defensive pacts, as they just decay to slow for me in CK2+. ) It has been said that there is very little counter-play available. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. Now I’m working on CK2 for the first time (besides a very brief stint pre-release!) and am charged with making sure new stuff fits together well and is fun. Have fun facing almost all of Europe trying to get land from a shoddy Karling count. I've looked it up on the wiki and experienced it in-game and I believe that I understand it pretty well, but I find the strategies listed in the wiki lacking. His succession law is gavelkind. NuncEstBidendum. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. You can also hear me die. Besides at this time. If the subject of the pact attacks one of the members, others will join the war like allies. HydroAC. By right clicking on any rulers’ portrait, you can access the option to form a pact. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. An alliance is an improved pact based on an existing non-aggression pact, and is more powerful by. ago Well, it is as realistic as someone conquering big chunk of land in very short amount of time to generate high enough treat for all religions to band together. I read the 3 volume A History of the Eastern Roman Empire by JB Bury and was inspired to do a CK 2 campaign as Byzantium so. Defensive pacts can be. Not that they wouldn’t do that in CK2. If the subject of the pact attacks one of the members, others will join the war like allies. 1 Holy Fury 1. If the subject of the pact attacks one of the members, others will join the war like allies. #1. So I always play with pacts on. But there is one thing that I don't think is mentioned very often, which is probably why defensive pacts were introduced in the first place. HydroAC. 1 Chinese Invasions 2. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Yeah i can do that. They will never sign one with you, but they always sign like 2 with the strongest AIs. Make tributaries out of anybody large and dangerous, then forget about them as you demolish the smaller realms. I played a ton of Eu4 before CK and in that game you have to deal with Aggressive Expansion and Coalitions, which is harsher imo. So is it more fun to play with pacts on so larger. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. When The World Stopped Making Sense. Then type "infamy" "-##" without the "" of course for everything. Put the edited game into your save games. In fact, I found it's much more close to cheating when someone turn the defensive pact on and bypass it by using some tricks such as declaring war in the first few days after an AI ruler died or reloading the game and thus the new ruler hasn't joined the pact. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. New CBs Off (when playing in India or Tibet as the permanent tributaries are too common there. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. . Otherwise, someone powerful in the court was randomly appointed, and also the regent could change and you. The gamey thing of declaring war right before a new ruler can join a defensive pact is one way to circumvent it, but other than that it is a matter of taking on the whole world. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts resetting when loading savegame? Zosete Mar 12, 2019 Jump to latest Follow Reply Maybe it's a well known issue, but my forum searches about. So is it more fun to play with pacts on so larger. I would say CN forming is on par with Defensive Pacts. I want to trade with foreign realms. Maybe it's a well known issue, but my forum searches about "defensive pacts" aren't returning anything about this. It gets a little retarded sometimes but it allows you breathing room to take land after a big battle. Please share your opinions whether you think it was a good or bad decision, and why. I know in my last full run I spent last 200 years of the game not declaring any wars myself (and still ~tripled my realm size afterwards thanks to vassals) because of said fucking defensive pacts and how bothersome it is to deal with them. I haven't played the game in over 8 months (or any game for 8 months. A non-aggression pact. Imo the threat system in ck2 is kinda bare bones and you would be better off by turning it off. stawpdahates • 4 yr. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. You can also hear me die. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). From what I've seen, threat is one of the more controversial mechanics in the game. And you learn how to do it better, and it's a good thing! That's only one example, but this is what defensive pacts are really about: to make you more creative about expansion, and to make you learn the game better. Now I'm wondering if they would make the game more fun. For the most part, these are interesting, and can be interpreted as mundane events not explicable by the scientific knowledge of the time, so I'm OK with them. If you click on a casus beli in the war declare screen for Barcelona you can see if they are in the defensive pact because all the other members will show up as allies on the screen. May 21, 2016. NDiplomacy. They personally make the. 5 Child of Destiny 2 Jade Dragon 2. Here are the best CK2 mods, in no particular order: After The End Fan Fork. So is it more fun to play with pacts on so larger. Defensive pacts: off - While I like the abstract idea of defensive coalitions and they do have some historical basis (as far as I know), I feel that they flat out don't work with CK2's war system. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So is it more fun to play with pacts on so larger. With a full retinue, 2k gold worth of mercenaries, and fully upgraded holdings (for their tech levels), I can barely muster up enough troops to fight off 3-4 defenders. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Menu. 4 Reconquista 1. Thanks in advance. Turning off defensive pacts definitely makes the attempt easier. yes, its working as intended. I'm playing as Byzantium right now trying to form the Roman. Well-trained soldiers that actually had quality arms/armor and not random bits looted off a battlefield were a comparative rarity in this time period and were probably the #2 reason battles were decided, after maneuvering for position/commander tactics. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. Same thing with Mongol invasion, Black Death, vassal republics etc. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive Pacts On (both on and off are sort of ahistorical. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Menu. Forum list Trending. So I always play with pacts on. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. We've always assumed that the defensive pact option was going to disable achievements if we turned it off. . There are some downsides to modding and using mods though:. Get app Get the Reddit app Log In Log in to Reddit. ago Truthsayer I used to keep them on, but then I saw the error of my ways. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Ive never even considered turning them off. CK3 has more content without DLC's. They will never sign one with you, but they always sign like 2 with the strongest AIs. Monks and Mystics also has a chancellor job that increases. Now I have defensive pacts around me and a few questions: 1. They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. . Put the edited game into your save games. 37 votes, 20 comments. I mean allying with an empire back them could mean falling in their sphere of influence and becoming over dependent of them to the point you just get annexed. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If a defensive pact has formed against me and I save and reload the game, my threat is still high but the pact members drop out one by one until the pact is disbanded. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. The enemy will just run your men down for months until you have nothing. They now only join the pact if they felt genuinely threatened by you. Main thing about defensive pacts is if you have it on it will mostly impact your mid-game and slow it down tremendously(and annoyingly imo). 393K subscribers in the CrusaderKings community. I like shattered retreat, but I tend to turn off defensive pacts since they don't really stop you , and if you keep attacking small, shattered nations like in russia, there's nothing anyone can really do to stop you, and once you're just big enough or taken down enough of the blobs, even the remaining world united can't stop you. Later on you can release them from tributary status and declare war immediately before they can join a defensive pact. now i realised that this feature makes it near impossible to achieve my goal, i mean holy war against muslims makes my christian fellows hate me. Forums. Yes. Defensive pacts can be. when everyone says that norse are op, but they forget about the defence. I don't know how to move forward due to defensive pacts. Last but not least, once the demesne was developed a little, which I did in the first generation right away, I was able to, if required and politically opportune for me, support the ruling Makedon dynasty with significant forces in. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. paradoxwikis. Nope, just kidding. Jump to latest Follow Reply. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Now I'm wondering if they would make the game more fun. Defensive pacts can be. ago Castilla Off. but at the same time, you could just unify India first and by then, Tibet and the Abbasids/whoever succeeds them are usually too large to join defensive pacts and you'd have very easy control points against everyone else. Nope, just kidding. . and ofc waiting. Posted by u/vectorspace299 - 4 votes and 4 commentsIt was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. Defensive pacts can be. . I read the 3 volume A History of the Eastern Roman Empire by JB Bury and was inspired to do a CK 2 campaign as Byzantium so. Crusader Kings II Wiki Active Wikis. Defensive pacts can be. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. But then again he did complain about the whole "fuck defensive pacts"-bit. Now I'm wondering if they would make the game more fun. Double-click to zoom out. Per page: 15 30 50. If you haven't saved your old game in 2. Like shattered retreat and the council mechanics, I've found the initial outcry over defensive pacts way too excessive. Defensive pacts can be. except that it's weird and it doesn't work all the time, and apparently. . Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Reply reply [deleted] • The thread title plus the picture had me in tears haha. . I am sitting at 99-100% threat level. Yes =) you could designate a regent ahead of time (like one of the minor titles in royal court) such that when your child inherited, or you were rendered incapable (such as by a stroke or combat damage) you would use their stats instead. If the subject of the pact attacks one of the members, others will join the war like allies. Paradox Forum. Business, Economics, and Finance. I can see how such defensive pacts could have occured in the era during which CK2 takes place, especially when it comes to smaller, neighboring states standing up to a behemoth. DEFENSIVE_PACT_SIZE_RATIO = 1. Once you get there you're basically one step away from world conquest. Defensive pacts can be. I tried googling it but to no avail. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. I don't know how to move forward due to defensive pacts. CannedBison. Late game especially when your vassals (if they are allowed) keep expanding you will never really get rid of the threat. No idea why they dialed it back again for CK3. Those as other commenters have said you allow large AI kingdoms and Empires to conquer without a way of. DEFENSIVE_PACT_THREAT_LIMIT = 0. And becoming the Suzerain of the Papacy is great - it's really. If the subject of the pact attacks one of the members, others will join the war like allies. Jump to latest Follow Reply. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. Asking about the "Event Spawned Troops" Thread starter DerEiserne; Start. 1 Fourth Crusade 1. Off Enabled Characters are not allowed to join Defensive Pacts against realms who are Threatening. threat per single source set to 1 (from 50) and set only huge realms viable as valid defensive pact target. If the subject of the pact attacks one of the members, others will join the war like allies. Shattered retreat on. CryptoAnother tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. ck2 was already really easy, it was just convoluted for new players. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Posted by u/Camilli130693 - 1 vote and 1 commentI forgot to turn off defensive pacts in the game rules in my current game, but I noticed it too late and I am already too deep in my campaign. It is one of the biggest hurdle to quick expansion and you can turn it off. This is a problem I often encounter in mid-late game CK2 where if the Christian nations are strong the game becomes unplayable. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. My impression is that they don't do a whole lot. . And then it was time to grapple with a new concept to me, having previously only encountered gavelkind and primogeniture: ~elective. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Do you guys keep defensive pacts on or off? 25 comments 93% Upvoted Sort by: best level 1 · 3 yr. I am "Jalayirid" in the west. A few things you can do. Defensive Pacts - On or Off? I know this is very sensitive topic and was probably discussed a milion times. Phantom-Fireworks • 4 yr. ReplyThis is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. Ea0 Sep 13, 2017 @ 1:38pm. Featured. Defensive pacts can be. Turning the defensive pact off is not cheating. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Paradox Store. 5. Army movement lock on for a small bit more strategy in your fights. On macOS (US), ⌥Option + 6 enters. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. 393K subscribers in the CrusaderKings community. Expand user menu Open settings menu Open settings menuI've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Thanks in advance. By right clicking on any rulers’ portrait, you can access the option to form a pact. don't know which specific type of event troops the. So I don’t mind dealing with them or waiting for them to dissolve. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. •. Business, Economics, and Finance. This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won't cooperate with pacts of other religions. I consider CK2 to be at least the 3rd best game ever made (Mount and Blade Warband and Dwarf Fortress are 1 and 2), and even then I had. My first king dies abruptly at 25, leaving his 5 year old on the throne. The leader of a league is the one that invites people in. So there is a mechanic in ck3 that really bothers me. Not just possible, but actually pretty easy. Crusader Kings II. ago. CK2 was never intended to be a world conquest simulator, and I'm baffled as to why the player base is having such a hard time coping with these changed mechanics. A player in control of just India will have the largest army on the map by a huge margin. ago. Only City States and Minor Powers can be members of a defensive. This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. Support. . A Game of Thrones Mod. Often times I got like 8 kids to marry off and I can only marry like 4 kids. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. My tiny Irish county can call upon the great French army. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. CK3 Needs Non-Aggression Pacts. At least some were last verified for version 2. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. Forums. If the subject of the pact attacks one of the members, others will join the war like allies. I am kinda at a standstill. So is it more fun to play with pacts on so larger. Defensive pacts can be. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. Like the closest to "coalitions" history had were wars in 1790-1810s, which honestly shouldn't even be in EU4 timeline (1399-1789 in far more natural). Now that more players will have the complete CK2 game, what DLCs among the complete game are best to turn off if a player wants to run through a game and earn the White Hun achievement? Seems like Jade Dragon DLC (China options and related effects) may make the attempt more difficult, but I'm trying to confirm that. Think. I tried googling it but to no avail. Please explain your issue is in as much detail as possible. If the subject of the pact attacks one of the members, others will join the war like allies. Antipope war should mean the defender and their pact members get automatically excommunicated if they join in Tbh turning off Defensive Pacts just feels like playing in Easy Mode once you get to Empire Level. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Secret religious cults off (unless I use them myself) Defensive pacts off Supernatural events off Devil worshipers off Culture conversion combination I actually keep defensive pacts on for the sake of realism. Here is an example. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Getting tired of banging my head against the wall with HOI4 and thought I'd come back for some CK2. As every reasonable ruler, everyone joins defensive pacts against you. If the subject of the pact attacks one of the members, others will join the war like allies. When The World Stopped Making Sense. stawpdahates • 4 yr. Rebellion leaders don’t join defensive pacts. Beating defensive pacts. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac…If you expand too quickly in CK2, other realms begin forming mutual defence pacts against you so if you attack one of them, they all gang bang you. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. threat per single source set to 1 (from 50) and set only huge realms viable as valid defensive pact target. Did you turn off defensive pacts, perchance? The whole game is unfortunately balanced around this ahistorical mess of a feature, so turning it off is a great way to see large empires conquer without end. Phantom-Fireworks • 4 yr. However, variety is the spice of life, and after 11 Crusader Kings II expansions things are not as clear-cut anymore. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. CryptoA Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Crusader Kings II > General Discussions > Topic Details. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Pacts –Non-Aggression, Alliance, Defensive. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…No Defensive Pacts. If you want the AI to form massive mongol. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. CK2 had defensive pacts. Just hit 100% warscore before the defensive pact has time to mobilise, and it isn't an issue. No they're epicly stupid feature in both CK2 and EU4. 402K subscribers in the CrusaderKings community. I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Also you can check out the $5/month subscription on Steam for CK2 if you want to see what it's like with all DLC's. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. CryptoBasically, I find the game to be really uninteresting once you get big enough to take on the entire world at the same time (via defensive pacts) and win. This mod is being developed independently from any other LotR or Middle Earth mods out there. Diplomatic actions are accessed by right-clicking a character 's portrait. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. Defensive pacts can be. Greetings all! One of the great things about meeting our dear players - you folks - in real life (such as at PDXCON) is getting to hear such a lot of constructive, persuasive suggestions for improvements. If you want the AI to form massive mongol empires etc. And then. So is it more fun to play with pacts on so larger. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. If the subject of the pact attacks one of the members, others will join the war like allies. So basically, defensive. Have fun facing almost all of Europe trying to get land from a shoddy Karling count. So is it more fun to play with pacts on so larger. If the subject of the pact attacks one of the members, others will join the war like allies.